Player guide
How Sol Garden works
Sol Garden is a living low-poly garden on Solana. Start free, no wallet needed, grow plants that earn while you play, defend them in Garden Siege, hunt across four open worlds, and hold $SOLG to unlock bigger realms and scarce items. Here is everything that makes the world tick.
Free to play
Sol Garden is free to start. Tap Play now and you are gardening in seconds: no wallet, no tokens, no signup. Every new player begins at Sprout tier with the full home plot and enough planting budget to fill it.
Play now, no wallet needed
Your garden lives in your browser from the first tap. Plants grow in real time, earn Coins, and everything from Garden Siege to the open worlds is playable for free.
Bring your garden to a wallet
Connect a Solana wallet whenever you like and move your garden over in two taps to keep it for good, across devices. It always asks before moving, and it will never overwrite a garden the wallet already has: both stay safe.
Oobe, the garden farmhand
Oobe is a soulbound companion that tends your plot while you are away: collecting ripe yield before it rots, watering, and clearing pests. Each run costs Diamonds, so it is a convenience you fund. The first 200 accounts claim Oobe free; after that it is 0.5 SOL.
Sol Garden is live on the web and as a native app on the Solana dApp Store for Seeker phones.
The $SOLG token & tiers
$SOLG is the token the whole economy is tied to. The game is free to start: every player begins at Sprout with a full plot. Holding $SOLG unlocks everything above it. The more you hold, the higher your tier, and the bigger and cheaper your garden gets. $SOLG is also how you buy premium items (the mythic guard dog, unique towers, gold run tickets), trade on the marketplace, and stake to earn.
| Tier | Hold | Unlocks |
|---|---|---|
| Visitor | - | Look around, visit gardens |
| Sprout | Free - everyone starts here | Claim your Home plot + start planting |
| Gardener | 500,000 | 10% off planting, the Fae Glade, bigger Home grid |
| Botanist | 2,000,000 | 25% off, rare species, the Crystal Grove |
| Sol Master | 10,000,000 | 40% off, the Astral Sanctum, full grid |
Holdings are read live from your wallet - no deposit, no lockup. Drop below a tier and your extra plots simply freeze until you top back up. Nothing is lost.
Contract: CPh3doM9cPhgzKSEhuRGjUf1kYdby19C9JHSANwrpump
Grow your garden
Plant flowers, shrubs, trees and rare species across your plot. Every plant grows in real time and pays out Coins (the soft, in-game currency) on a timer while you are away - up to 8 hours of banked yield. Weather shifts daily and changes growth speed and payouts; plants have a climate they love (sun, spring, winter or night) for a bonus.
Four realms to unlock
Your garden grows with your tier - bigger, prettier realms unlock as you hold more $SOLG. Spin each one around:
Level up your plants
Spend Coins to level a plant up to 100. Higher levels pay more, and every 25 levels the plant evolves for a bigger boost. Watering and instant-grow keep things moving. It is the main Coin sink - your garden funds itself.
There are 30+ species across flowers, shrubs, trees and a glowing "rare" tier (unlocked by tier). A handful of Mythical plants are earned only through referrals.
Garden Siege
Garden Siege is an endless tower-defense mode. Invaders march in waves toward your Heart; you draft your own plants as towers and place them to hold the line. Survive, upgrade, and go as deep as you can - it is where the rarest loot comes from.
How a run works
- • You get one free run per day, then play more with tickets.
- • Earn Sap in-run from kills and cleared waves to build and upgrade towers.
- • Between waves, draft a roguelite boon (more damage, range, fire rate, crit, splash, Sap or lives).
- • Every 10th wave is a boss; every 100th is a Phoenix that rises from the ashes.
- • Clear wave 100 on a realm to unlock the next, harder realm.
Towers
Your roster is drafted from the plants you own, plus any unique towers you have collected. Each tower has a role - striker, guardian, sprinter or mystic - and an element, so matchups matter.
Run tickets
After your free daily run, keep playing with tickets. Silver tickets are bought with Coins; Gold tickets with $SOLG. Gold ticket prices climb with each one you buy in a day, so they stay a considered choice. Tickets can also drop as rewards mid-run.
The realms
Twelve hand-built realms, each its own biome, board and lane count. You start on Meadow Maze; clear wave 100 on a realm to unlock the next, deeper one - and the deeper the realm, the better the loot.
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12The open worlds
Beyond the garden are four open worlds you explore on foot: Wildwood (levels 1-25), Sunscar Wastes (26-50), Frosthold (51-100) and Mega City (101-200). Fight monsters in real-time combat with dodge rolls and combos, hunt for suit fragments, and gather the materials that feed crafting and cooking. Kills and material sales pay bounded, daily-capped Coins.
Mining
50 ores across 10 tiers, from Copper to Eternium. Your pickaxe tier gates how deep you can dig, and extraction has a real cost: common tiers cost Coins, the rarest tiers cost Diamonds. Ore is a crafting material, never a currency.
Foraging & cooking
50 ingredients grow wild, free to gather but capped daily and gated by character level. Cook them with Coins into dishes that grant a timed Well Fed combat buff, or into meals for your guard dog.
Crafting
Turn ore + Coins into real, tradeable gear at the bench. Every recipe is character-level gated, and rare pieces also consume deep, Diamond-gated ore. Crafted gear is the same tradeable kind as Siege drops.
Everything you do (farming, mining, combat, crafting, cooking, foraging) feeds one character level up to 200, and every level grants stat points to spend on your build: attack, health, crit, defense or energy.
The characters
The 51 suits are the characters: whole playable bodies you earn in the open worlds, from street clothes to golden knights, and one legendary cow. Four class rigs (Knight, Mage, Rogue and Skeleton) carry your gear loadout alongside them.
Classes & gear that matters
Four class rigs (Knight, Mage, Rogue and Skeleton) wear your gear on a full paper-doll: 29 item types across 7 slots, each in up to 10 finishes. Gear gives real stats (attack, HP, crit, mining power, defense), upgrades up to 20 times with Coins + ore, and evolves up to 5 stages with Diamonds + rare ore.
All 51 characters
Monsters drop suit-specific fragments, and 12 fragments craft the character. Rarity is power: higher-rarity characters hit harder, with tank, striker, caster and balanced archetypes.
Characters and their fragments trade on the marketplace: craft them, sell spares, buy the ones you are missing.
Loot & collectibles
Everything you earn in Siege is a real, tradeable item minted to your inventory. The rarer it is, the deeper you have to go.
Tower finishes
Finishes are the material your towers are clad in - a pure cosmetic flex with a clear rarity ladder:
Coin-buyable Terracotta → Wood → Stone → Crystal|Siege drops Obsidian → Golden → Diamond → Metal → Rainbow → Galaxy
Buyable up to Crystal. Obsidian and above only drop in Garden Siege, and each step up the ladder is rarer than the last - Galaxy is the crown jewel.
Wearable gear
Real RPG gear drops from deep Siege runs: weapons, offhands and companions across the full finish ladder, from Terracotta up to the Named crowns, Rainbow and Galaxy, at the very top. One piece drops per 50 waves cleared (up to 4 per run), and the deeper pieces roll rarer. The same gear can also be crafted from mined ore + Coins.
Guard dogs
Post a dog to defend your garden from raiders. The Garden Pup and Thornmastiff are bought with Coins; Cerberus, the three-headed mythic, is $SOLG-only. Fancier dogs catch more raiders.
Unique towers & farmer sets
Four unique towers - Flame Brazier, Rune Obelisk, Iron Cannon and Star Forge - are sold for $SOLG in limited supply (only 100 Star Forges will ever exist). And the Galaxy (combat-themed) and Rainbow (garden-themed) farmer sets dress your character across five slots each.
Earning loot
Loot comes from playing Garden Siege - the further you push, the better it gets. Rewards are rolled on the server from your run, so they are fair and tamper-proof.
- 🎁 Wave 10 - your first run reward is guaranteed. Nobody walks away empty-handed.
- 🪖 Wave 50 - wearable gear starts dropping, and you can win a Silver ticket.
- 🏅 Deeper still - rarer finishes and the chance at a Gold ticket unlock the further you go.
- 📅 There is a friendly daily cap on tradeable items so the economy stays healthy.
Higher realms have better odds and unlock the rarest finishes - but you have to earn your way into them first by clearing wave 100 on the realm below.
Rarities & what is tradeable
Everything in Sol Garden sits on one rarity ladder, and every item is either tradeable (player-to-player for $SOLG on the marketplace) or soulbound (yours forever). Tradeable supply only enters through play, behind hard per-account daily caps.
The rarity ladder
Named (Galaxy & Rainbow) is its own tier at the crown of the ladder, beyond Mythical.
| Item | How you get it | Trading |
|---|---|---|
| Tower finishes (Obsidian to Galaxy) | Garden Siege drops: guaranteed first drop past wave 10, deeper realms roll rarer | Tradeable |
| Gear (weapons, offhands, companions) | Siege century rewards (1 per 50 waves) or crafted from ore + Coins; Rainbow and Galaxy finishes are ultra-rare drops | Tradeable |
| Unique towers (supply-capped) | $SOLG shop (Star Forge: only 100 ever) or a rare wheel prize | Tradeable |
| Named items (Galaxy & Rainbow sets) | The crown rarity: crafted only by the game's creator and granted for special moments, never dropped | Tradeable |
| Guard dogs | Shop: Pup + Thornmastiff for Coins, Cerberus for $SOLG, or wheel prizes | Soulbound |
| Suits (51 characters) | Craft 12 monster-dropped fragments in the open worlds; every craft mints a tradeable character | Tradeable |
| Plants (41 species) | Bought with Coins; rare species gated by tier, Mythicals by referrals | Soulbound |
| Siege run tickets | Silver for Coins, Gold for $SOLG (escalating daily), or rare in-run drops | Soulbound |
| Ores, ingredients & suit fragments | Mined, foraged and hunted in the open worlds, daily-capped; consumed by crafting and cooking | Tradeable |
| Oobe the farmhand | First 200 accounts free, then 0.5 SOL, one per wallet | Soulbound |
Selling on the marketplace requires holding 100,000+ real $SOLG: free accounts can play, farm and craft everything, but supply only enters the economy through invested players. Tradeable items can also be sold back to the game for a small Coin price.
Staking
Stake $SOLG to earn $SOLG from a pre-funded 25,000,000 $SOLG reward pool paid out over 90 days, shared across all stakers (the rate is variable). Staked tokens keep working in the game too: they count toward your tier and Diamonds at a boosted multiplier, so locking never costs you game features. Claim or compound anytime.
| Tier | Lock | Rewards | Diamonds |
|---|---|---|---|
| Flexible | None - unstake anytime | 1x | 💎 1.2x |
| 1 Month | 30 days | 2x | 💎 2x |
| 3 Months | 90 days | 4x | 💎 3x |
Your principal sits in program custody the team cannot touch: the staking program's on-chain bytecode is verified against its public source, and its upgrade authority is held by a multisig. Leaving a lock early costs a 10% penalty that flows back into the reward pool for everyone else.
Trade & rewards
Marketplace
Trade your characters (suits), fragments, ores, ingredients, finishes, gear and unique towers player-to-player for $SOLG. Trades are no-custody - you pay wallet-to-wallet and the game just verifies the transfer. A 10% fee goes to the treasury.
Reward wheel
Spin the wheel with $SOLG for a shot at tickets, guard dogs, unique towers - or the Jackpot, which pays out the entire prize pool. Spins fund the pool, a weekly leaderboard reward, and the protocol.
Weekly leaderboard rewards
40% of every wheel spin funds a weekly prize pool paid to the top 100 gardens by value, weighted by holding tier. Rankings are public for everyone, and payouts check real wallet holdings, so the pool always lands with genuinely invested players.
All in-game items are granted directly to your wallet inventory. $SOLG purchases are wallet-to-wallet and verified on-chain.
Roadmap
Where Sol Garden has been and where it is going. Shipped means live on mainnet today.
Recently shipped
- • Free to play: no wallet needed, full Sprout plot for everyone, guest gardens move into your wallet
- • $SOLG staking with three lock tiers, up to 4x rewards and 3x Diamond boost
- • Four open worlds with real-time combat, 51 craftable suits, mining, foraging, crafting and cooking
- • Full art overhaul: hand-toon shading, ink outlines, 26 new monsters, character leveling to 200
- • Live on the Solana dApp Store for Seeker
- • Trading expansion: characters, suit fragments, ores and ingredients on the marketplace, with Rainbow and Galaxy gear as ultra-rare drops
Next up
- • Every class fully geared: Mage, Rogue and Skeleton join the Knight in all rarities
- • Garden Siege leaderboards and weekly seasons with capped rewards
- • Food & fishing: supply-capped resources with their own on-chain meters and $SOLG-settled trading
- • Deeper Siege progression: tower mastery, draft rerolls and meta upgrades
On the horizon
- • Animals & ranch: raise livestock alongside your crops
- • Soil upgrades, more realms, seasonal events and new cosmetics
- • Steam, Epic, App Store, Play Store and Roblox editions
- • Deeper $SOLG utility and token sinks
The roadmap is directional, not a promise of dates. $SOLG is a hold-to-play utility token, not an investment; nothing here is financial advice.
Raid & visit
Sol Garden is social. Visit other players' gardens, climb the tier leaderboards, and tangle with your neighbours - all without anyone losing their plants.
Raiding
Sneak into a ripe garden and skim up to 40% of a plant's pending Coins - the owner always keeps the majority, and nothing is destroyed. Raids are matched within a tier or two and capped per day, so it stays cheeky, not punishing.
Guards & gifts
A fed guard dog can catch raiders, block the steal and fine them. Feeling generous? Mark a ripe plant as a gift - it becomes un-raidable, and a friend can harvest the full reward while you earn applause.